This training is a practical approach which helps teachers to improve quality and effectivity of educational processes in the classroom using new technologies. Students will be more motivated with game-creation and collaborative tools having fun while learning at the same time. Encouraging critical and creative thinking, problem solving and decision-making skills in our students are examples that will broaden your teaching potential.
This course has been designed for teachers who want to integrate educational apps and digital tools into their methodology. Participants will learn about some of the most suitable collaborative tools to foster students’ engagement and motivation. Project-based learning and online platforms will be integrated into the classroom as valuable tools to support each student’s learning rhythm.
Moreover, the course will focus on innovative methodologies to make content more visually engaging for students. With active learning techniques in our classroom, teachers will guide them in the educational process helping them to think, explain ideas or propose solutions. These techniques involve using AI tools for video-editing, team-building and digital boards to share.
Educators will develop strategies to increase student interest and participation using gamification and collaborative techniques, improving overall classroom dynamics and learning outcomes. Digital literature and comics online will encourage active reading so every kind of books will be more appealing to them.
Participants will learn as well how to use Scratch in the classroom to enable students to code their own interactive stories, animations and games applied to many different subjects and grades.
This course is aimed for teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government and policy makers and company staff. Non-native English trainers expecting participants to have at least B1 level of English proficiency.
COST AND ERASMUS + FUNDING
The training course is tailored to be fully funded by Erasmus + to teachers, trainers, headmasters and any other staff of education organizations so the Erasmus + grant covers all the costs of the course. The cost of the Erasmus course is 480€ for a 6-day course. This cost includes course fees, transportation for the training activities if this is necessary, free cultural activities in the city during the week such as a guided city tour on the first day of the week and an Europass mobility – Learning agreement document as a part of the administrative task that you need to do as a participant. So, the company offers guidance and will help with all necessary documents that the participant can need due to the Erasmus framework rules. Moreover, networking activities will take place among participants during the week and, obviously, the certification of attendance is included as well. Finally, an optional cultural package is offered to deepen the relationship between all participants and it’s open for relatives and friends as well.
Going digital: embracing AI in Education is based on practical examples to help the participants to design their own tasks and lesson plans, although some guidance will be given as well on current theoretical knowledge. Every day the course will have presentations, seminars and workshops dealing with different online tools or learning techniques. First the participants will get the new information and play as a student-role, then, cooperative groups will be created and they will be able to develop specific AI tools to work now as a teacher designing new content adapted to the students’ needs. The trainer will be monitoring all the time while the participants are carrying out the tasks.
By the end of the week, participants will gain practical expertise with many apps and educational platforms that will simplify and make more effective their work as educators thanks to the advances of AI. They will feel more confident in using the most appropriate tool in their classroom. On top of that, participants will share the knowledge of the training with his or her educational community once they are back to their school.
In addition, participants will work and receive a huge number of documents to improve their knowledge in the different areas integrated in the course. Our experienced trainers will support and stimulate the networking and cooperation among participants. At the end of the course, the company will provide the participants an attendance certificate including the detailed information about the course, e.g., title, programmed and schedule. In addition, a Europass Mobility Certificate can be added on request.
Learning objectives
The main target is to achieve psychological changes, a positive and integrating behaviour on the basis of an integral personal development obtained by learning and mastering a technique of stress elimination based on correct meditation in teachers and pupils.
- To provide teachers with practical ideas for how they can incorporate collaborative work into their existing lessons.
- To get a new insight on educational AI solutions and learn new ways and practices to integrate new technologies into education.
- To be familiarized with different new methodologies to make education more engaging motivating and innovative.
- To present AI-enhanced teaching resources which allow educators to have more active learning lessons developing team-work and critical thinking among the students.
- To exchange best practices and share experiences with participants and staff coming from different countries.
- To strengthen European collaboration among –past, present and future– participants.
- Learn to use the top educational apps for engaging students in a cooperative classroom.
- Discover new ways of using images and videos in the lesson with AI applications.
- Realize the importance of cooperative work for students who take the ownership of their own learning
- Develop the necessary skills to apply AI easily in an interactive classroom with students.
- Make contacts with new partners interested in developing European Projects through specific networking activities.
Daily programme
The manager of the company usually welcomes participants on Sunday afternoon and gives them all the information about courses and Erasmus week. The main training activities, instruction and practices will take place from Monday to Friday. Moreover, participants will be able to explain their own school and Erasmus project to the rest of participants in the beginning of the week and, after that, work all together to set up future eTwinnings or even Job Shadowing. On another note, participants will be involved in cultural activities held by the company during afternoon time. Finally, there will be a course’ roundup and a final evaluation on Friday morning, depending on the participants’ departure time, and the delivery of the certificates of attendance. Here you have below the standard indicative daily programme of the course.
DAY 1 – SUNDAY. WELCOMING.
– Meeting and greeting with the manager of the company, trainers and locals.
– Cultural orientation and information about the venue and the country.
– Workshop and teamWork in the Erasmus framework: connecting European cultures
– Guided visit and cultural inputs to discover the city.
DAY 2 – MONDAY. LET´S GO DIGITAL!
– Networking activity: Presentation of your own school and your Erasmus project.
– Digital boards to share information
– Photo and video editing with an AI professional touch.
DAY 3 – TUESDAY. INTEGRATING AI INTO STUDENT-CENTERED LEARNING.
– Blended learning.
– Flipped classroom.
– Cooperative dynamics.
– Project-Based-Learning (PBL) with AI assistance.
– Nearpod and Edpuzzle.
DAY 4 – WEDNESDAY. USING GAMES FOR ENHANCING LEARNING
– AI-driven gamification tools
– Learning games strategies for empowering teachers
– Gamification practice
– How to design easily your own game.
– Let´s play altogether!
DAY 5 –THURSDAY. TRANSFORMING EDUCATION FOR EFFECTIVE LEARNING
– The best online platforms for your school.
– Integrating AI in your presentations to make the content more attractive.
– Questionnaires with Microsoft.
– Scratch, creative learning with coding.
DAY 6 – FRIDAY. DIGITAL STORYTELLING
– Storybird to become a better writer online.
– AI-generating comic strips.
– Collaborative work in teams to design a lesson plan.
– Presentation of the projects.
– Course evaluation.
– Releasing official course certifications.
DAY 7 - SATURDAY: OPTIONAL DAY 7 NOT INCLUDED IN THE COURSE FEES.
The company offers one optional activity to increase networking among participants and deepen the local culture. Ask the company for the optional package leaflet of the venue.
CONFIRMED DATES
| Status | Start Date | End Date | City / Destination |
|---|---|---|---|
| ✅ Confirmed | 26/4/2026 | 1/5/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 28/6/2026 | 03/07/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 05/07/2026 | 10/07/2026 | Alicante (Spain) |
| ✅ Confirmed | 12/07/2026 | 17/07/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 16/08/2026 | 21/08/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 04/10/2026 | 09/10/2026 | Alicante (Spain) |
| ✅ Confirmed | 11/10/2026 | 16/10/2026 | Reykjavík (Iceland) |
| 🔵 Almost Confirmed | 15/02/2026 | 20/02/2026 | Alicante (Spain) |
| 🔵 Almost Confirmed | 22/2/2026 | 27/2/2026 | Alicante (Spain) |
| 🔵 Almost Confirmed | 1/3/2026 | 6/3/2026 | Alicante (Spain) |
About the course
Course information
This training is a practical approach which helps teachers to improve quality and effectivity of educational processes in the classroom using new technologies. Students will be more motivated with game-creation and collaborative tools having fun while learning at the same time. Encouraging critical and creative thinking, problem solving and decision-making skills in our students are examples that will broaden your teaching potential.
This course has been designed for teachers who want to integrate educational apps and digital tools into their methodology. Participants will learn about some of the most suitable collaborative tools to foster students’ engagement and motivation. Project-based learning and online platforms will be integrated into the classroom as valuable tools to support each student’s learning rhythm.
Moreover, the course will focus on innovative methodologies to make content more visually engaging for students. With active learning techniques in our classroom, teachers will guide them in the educational process helping them to think, explain ideas or propose solutions. These techniques involve using AI tools for video-editing, team-building and digital boards to share.
Educators will develop strategies to increase student interest and participation using gamification and collaborative techniques, improving overall classroom dynamics and learning outcomes. Digital literature and comics online will encourage active reading so every kind of books will be more appealing to them.
Participants will learn as well how to use Scratch in the classroom to enable students to code their own interactive stories, animations and games applied to many different subjects and grades.
This course is aimed for teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government and policy makers and company staff. Non-native English trainers expecting participants to have at least B1 level of English proficiency.
Cost and Erasmus+ funding
The training course is tailored to be fully funded by Erasmus + to teachers, trainers, headmasters and any other staff of education organizations so the Erasmus + grant covers all the costs of the course.
The cost of the Erasmus course is 480€ for a 6-day course and includes course fees, transportation for the training activities if this is necessary, free cultural activities in the city during the week such as a guided city tour on the first day of the week.
Moreover, networking activities will take place among participants and, obviously, the certification of attendance is included as well.
Regarding documentation, the company offers guidance and will help with all necessary documents that the participant can need (learning agreement and/or Europass mobility). Finally, an optional cultural package is offered to deepen the relationship between all participants.
Methodology
Going digital: embracing AI in Education is based on practical examples to help the participants to design their own tasks and lesson plans, although some guidance will be given as well on current theoretical knowledge. Every day the course will have presentations, seminars and workshops dealing with different online tools or learning techniques. First the participants will get the new information and play as a student-role, then, cooperative groups will be created and they will be able to develop specific AI tools to work now as a teacher designing new content adapted to the students’ needs. The trainer will be monitoring all the time while the participants are carrying out the tasks.
By the end of the week, participants will gain practical expertise with many apps and educational platforms that will simplify and make more effective their work as educators thanks to the advances of AI. They will feel more confident in using the most appropriate tool in their classroom. On top of that, participants will share the knowledge of the training with his or her educational community once they are back to their school.
In addition, participants will work and receive a huge number of documents to improve their knowledge in the different areas integrated in the course. Our experienced trainers will support and stimulate the networking and cooperation among participants. At the end of the course, the company will provide the participants an attendance certificate including the detailed information about the course, e.g., title, programmed and schedule. In addition, a Europass Mobility Certificate can be added on request.
Learning objectives
The main target is to achieve psychological changes, a positive and integrating behaviour on the basis of an integral personal development obtained by learning and mastering a technique of stress elimination based on correct meditation in teachers and pupils.
In detail, the specific objectives of the course are:
- To provide teachers with practical ideas for how they can incorporate collaborative work into their existing lessons.
- To get a new insight on educational AI solutions and learn new ways and practices to integrate new technologies into education.
- To be familiarized with different new methodologies to make education more engaging motivating and innovative.
- To present AI-enhanced teaching resources which allow educators to have more active learning lessons developing team-work and critical thinking among the students.
- To exchange best practices and share experiences with participants and staff coming from different countries.
- To strengthen European collaboration among –past, present and future– participants.
Thanks to this course, the participants will:
- Learn to use the top educational apps for engaging students in a cooperative classroom.
- Discover new ways of using images and videos in the lesson with AI applications.
- Realize the importance of cooperative work for students who take the ownership of their own learning
- Develop the necessary skills to apply AI easily in an interactive classroom with students.
- Make contacts with new partners interested in developing European Projects through specific networking activities.
Daily programme
The manager of the company usually welcomes participants on Sunday afternoon and gives them all the information about courses and Erasmus week. The main training activities, instruction and practices will take place from Monday to Friday. Moreover, participants will be able to explain their own school and Erasmus project to the rest of participants in the beginning of the week and, after that, work all together to set up future eTwinnings or even Job Shadowing. On another note, participants will be involved in cultural activities held by the company during afternoon time. Finally, there will be a course’ roundup and a final evaluation on Friday morning, depending on the participants’ departure time, and the delivery of the certificates of attendance. Here you have below the standard indicative daily programme of the course.
DAY 1 – SUNDAY. WELCOMING.
– Meeting and greeting with the manager of the company, trainers and locals.
– Cultural orientation and information about the venue and the country.
– Workshop and teamWork in the Erasmus framework: connecting European cultures
– Guided visit and cultural inputs to discover the city.
DAY 2 – MONDAY. LET´S GO DIGITAL!
– Networking activity: Presentation of your own school and your Erasmus project.
– Digital boards to share information
– Photo and video editing with an AI professional touch.
DAY 3 – TUESDAY. INTEGRATING AI INTO STUDENT-CENTERED LEARNING.
– Blended learning.
– Flipped classroom.
– Cooperative dynamics.
– Project-Based-Learning (PBL) with AI assistance.
– Nearpod and Edpuzzle.
DAY 4 – WEDNESDAY. USING GAMES FOR ENHANCING LEARNING
– AI-driven gamification tools
– Learning games strategies for empowering teachers
– Gamification practice
– How to design easily your own game.
– Let´s play altogether!
DAY 5 –THURSDAY. TRANSFORMING EDUCATION FOR EFFECTIVE LEARNING
– The best online platforms for your school.
– Integrating AI in your presentations to make the content more attractive.
– Questionnaires with Microsoft.
– Scratch, creative learning with coding.
DAY 6 – FRIDAY. DIGITAL STORYTELLING
– Storybird to become a better writer online.
– AI-generating comic strips.
– Collaborative work in teams to design a lesson plan.
– Presentation of the projects.
– Course evaluation.
– Releasing official course certifications.
DAY 7 - SATURDAY: OPTIONAL DAY 7 NOT INCLUDED IN THE COURSE FEES.
The company offers one optional activity to increase networking among participants and deepen the local culture. Ask the company for the optional package leaflet of the venue.
Confirmed dates
| Status | Start Date | End Date | City / Destination |
|---|---|---|---|
| ✅ Confirmed | 26/4/2026 | 1/5/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 28/6/2026 | 03/07/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 05/07/2026 | 10/07/2026 | Alicante (Spain) |
| ✅ Confirmed | 12/07/2026 | 17/07/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 16/08/2026 | 21/08/2026 | Reykjavík (Iceland) |
| ✅ Confirmed | 04/10/2026 | 09/10/2026 | Alicante (Spain) |
| ✅ Confirmed | 11/10/2026 | 16/10/2026 | Reykjavík (Iceland) |
| 🔵 Almost Confirmed | 15/02/2026 | 20/02/2026 | Alicante (Spain) |
| 🔵 Almost Confirmed | 22/2/2026 | 27/2/2026 | Alicante (Spain) |
| 🔵 Almost Confirmed | 1/3/2026 | 6/3/2026 | Alicante (Spain) |





